SloppyDisk software specializes in writing shareware games for the Macintosh platform. Formed in 1998 out of an alliance of like minded young programmers, SloppyDisk strives to bring the Macintosh engaging, thought-provoking, and admittedly sometimes irreverent gaming software.
We're a company of independent grassroots developers based in Champaign, Illinois. Our art is drawn by us and our friends, and we work with members of our local and underground music communities to bring you quality acoustic accompaniment.
Contact
sloppy@sloppydisk.com - If you need to e-mail us for any reason, please use this address and we will try to answer as quickly as possible.
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Mark Johns is tall. He punches in at a height of 6'4", making him again, very tall. As a founding member of SloppyDisk, Mark does a lot of the programming, but he also serves up the graphics and sound effects in our games.
His other interests besides the computer include juggling, bass playing, film, reading a dubious melange of modern fiction, and mangling classic pop songs on the guitar. Mark has worked at the National Center for Supercomputing Applications (NCSA), lent a hand at Fermilab, and spent a summer with the other SloppyDisk members coding at the UIUC Electrical Engineering Department. |
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Charles Melby-Thompson met Mark in second grade in their school district's "gifted" program, where they became best friends. Charlie can speak Japanese and took Linear Algebra at the UIUC when he was fourteen. He is very talented at the cello and played with Mark in the Central Illinois Youth Symphony during his high school years.
Mark refers to Charlie as his Princeton buddy, most likely because he is attending the prestigous Princeton University. Charlie is strictly a coding man, and he does a good job of it. Charlie spends his summers as an employee of SAIC, the parent company of what once was Demaco. |
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Justin Lee is probably the reason that these guys started programming. Also a friend we met in our elementary school years, his father owned a software company called Demaco and was instrumental in getting us educated and hooked in the nerd-trade. Justin himself is, well, really good at beating us at pretty much any videogame there is (except Avara, that's Mark's game!).
Like his co-conspirators, Justin is into Japanese Animation, Macintoshes, and he reads a lot of books. To top it all off, he's also a great programmer. Justin is attending the University of Illinois, where he apparently crowds his dorm room with an exorbitantly large LCD monitor. |
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